Tuesday, September 9, 2014

Homework 2 - First Meeting


1) When and where did you meet?
After class in the Union Courtyard.

2) What did you discuss?
 We discussed our ideas for the overall story elements we wanted to incorporate into the game, including the setting, style, and overarching plot points we wanted to cover. We also discussed what genre of game would fit this project best, but were still sorting out a final genre for the game.

3) Did you take notes? Why? Why not?
 I took general notes on ideas that came up as well as specific things people thought they would like to explore through the game.

4) Did you transfer the contents of the discuss to the computer?
 No, the notes were pretty freeform and casual for this meeting, but I plan on logging future meetings so we are all on the same page.

5) Did you discuss the game document?
 Not as of yet since we are not sure what it will contain or how it will be structured

6) Did you pick a team leader. Why? Who is it?
 No, we decided to instead have each person focus on a different area (art, character design, story, programming, etc) and have them be the leader of that section. Additionally, throughout the course of the project, each person is to spend at least a week working partially on each other aspect of the game and learning from that area's leader so that we are broadening our skill base.

7) Please describe briefly some initial ideas regarding the game you plan on developing. 
 We are planning a game that is utilizing a cyberpunk setting and addresses some of the themes surrounding Artificial Intelligence. We are still determining the specifics of the story, but plan on taking a more psychological approach and less of an action-heavy one.

8) State on your blog the contributions you, the individual, made towards the team game in the last week.
 I personally helped refine or redirect many of the ideas we had to keep our dream game within scale. Additionally, I suggested the Cyberpunk setting and aesthetic as I seem to be the most familiar with it in our group. I also discussed the idea of a weekly game trade to pass around games that we drew inspiration from for this project and share them with the rest of our team.

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